I'm feeling fairly conflicted over Half Bad. On paper, it should've been a masterful epic - and usually it was, however this enigma was flawed from conception. There was nothing horrible or anything, no specific cracks - but rather some general concepts that permeated the novel as a whole. Let me elaborate.
The Mysterious lack of wicthcraft
Throughout Nathan's "quest", he encountered little to no magic. This is a story about witches, allot of people who pick this up will expect fantastical displays of Harry Potter proportions. Its inevitable that comparisons will be drawn, but I don't think Half Bad needed to be as wary of resembling HP as it seemed to be. (Though that would require people not to scream "RIPOFF!" and every sorcerous tale, so I can see where Sally Green is coming from)
The lack of World building
I never really got a sense of Half Bad's overall world. Instead, (I) the reader was only presented with the locations Nathan came in contact with. Think of it like a world-puzzle, slowly forming as the main character ventures on his hunt. *there are a few exceptions to the statement above*
It felt like the first third of an awesome story`
Y`know how books are supposed to have a beginning, middle, and an end? Half Bad felt like "the beginning" part. Distilled to its purest form, Sally Green's fantasy was a quest for three gifts - a prelude of sorts, to the main spectacle. I can't help but feel slightly empty upon completion...
"Any indication that a White Witch sympathizes with any Black witch is seen as treacherous. All Black Witches are tracked down by hunters under the direction of the council. If they are captured alive they suffer retribution. Any white witch who aids a Black is executed"This (as said by one of my fellow bloggers) is not a book that appeals to EVERYONE. It may not be your cup of tea. I would only recommend you check this out at your school or public library.
My Rating 3.8/5